Colordreams Attempt #4
How it works:
The final installment in the Colordreams saga. After this was released, they stopped
upgrading the circuit. I know this circuit works, because I have played these carts on
my console. The LED will flash up to 8 times or so before the lockout chip is effectively
This one works pretty similar to attempt #3. The D2 line operates the same way, as does
the charge pump, so they will not be discussed. D3 is very similar, but the weirdness
is how they drive two transistors with the one from D3. One of the transistors' collectors
is simply tied to ground through the mysterious diode. The other runs to a cap and then
to the lockout pin, very similar to the Codemasters method. There are 2 resistors to ground
which drain the charge (this is why it says to wait 10 seconds after turning the NES off
before turning it on again). As with the others, software must operate this lockout
defeat for it to function.
Not much more to say.